- Mesajlar: 3
- Kay─▒t: 08 Nis 2023, 05:59
- Turkiye_Sehir: Ankara
- Yabanci_Ulke: Netherlands
Blizzard has repeatedly tried to stress that Immortal's monetization could be ignored till the end of the game that is the case, and claims that the vast majority of players are enjoying playing without spending even a cent, which is plausible. However, it's disingenuous to assert that the greatest enjoyment in Diablo games resides in playing through the story, instead of maximizing your character.
It's as absurd to claim that these games have always created an obsession with hitting the power cap in their players. For those who have a tendency towards addiction to gambling, towards the addictive characteristics of Diablo's Item gameand, even more so, both -- the crest system of old is exploitative and potentially very damaging.
We have been here before or, if you're lucky, somewhere similar. When Diablo 3 was released in 2012 an auction house that was real money where players could purchase and sell their items. In theory, it was there in order to stop cheating and scamming that beset the trading of items in Diablo 2.
But in order to steer players towards Auction House, Blizzard lowered loot drop rates in the game to Diablo 4 Gold buy an such a degree that equipping your character with a weapon became a tedious chore and the game overall was not enjoyable to play. After the auction house, which was not well-liked, was eliminated and drop rates have been increased since 2014 Diablo 3 instantly became more enjoyable, even before improvements of Reaper of Souls. Reaper of Souls expansion lifted it to classic status.